Thrilling Missions

With tons of missions, your experience will never be the same. Some missions focus on team work, others on strategy, and some on individual domination.

Alamo

The Cartels are assaulting a Texan stronghold in this classic game of attack and defend. The Texans are holed up in the mansion, with two players manning the rooftop machine guns. They each have 20 health with no respawns and can only win if 3 or more players are alive at the end of 5 minutes. Their machine guns can take 20 hits before being inoperable for 5 seconds. The Cartel players have 2 health and unlimited respawns and must eliminate all Texans inside the mansion within 5 minutes.

Black Hawk Down

The Rangers have been shot down over a major Middle Eastern city and are holed up in a local market place. Tangos are closing in to finish the job. The Rangers start out in the market place with 150 ammo, 5 health, and no respawn. The Tangos start in the poor district and must eliminate all of The Rangers within 5 minutes. They have 1 health and unlimited respawn, at any station. If any Ranger survives for the 5 minutes, the Rangers win. The Tangos win if every Ranger is eliminated within 5 minutes.

Borg

The Borg has invaded and humankind must fight for survival or face complete assimilation. The human team starts trapped in the marketplace and must eliminate all of the Borg team members, spread throughout the battlefield, in less than 5 minutes to win. The Borg share health from a total pool (20 health per Borg, 10 players = 200 health) with no respawns, while the humans have 1 health and unlimited respawns. The Borg team wins if there are any survivors at the end of 5 minutes.

Domestic Threat

Terrorists have hidden a dangerous package in the middle of a public square and the police have no idea where it is. The terrorist team will hide a backpack in the market, while the other team faces away. Once the game starts, the police team must find the backpack and bring it back to their starting location before it detonates after 5 minutes. The terrorist team wants to protect the backpack until time runs out. All players get 2 health and unlimited respawns. Police win if they secure the backpack under 5 minutes and the terrorists win if they successfully defend it for 5 minutes.

Domination

This classic battle for superiority is ideal for teams and risky players. The Dominators are placed around the battlefield and teams must fight to claim the area. A player must get to the Dominator and shoot down the centre to activate it for their side. While the Dominator is claimed by one side or another, it glows their colour and secures points. The highest point total at the end of 5 minutes wins. All players have 2 health and unlimited respawns.

Elimination

For this mission, players get 2 health and only 1 respawn. The goal is to find and eliminate the opposing team. To win, a team must fully eliminate the other team. If there are any players left on both teams after 8 minutes, the match ends in a tie. Elimination is played at nighttime with simulated nighttime lighting – making stealth and tactics the winning tools of the day.

Espionage

Critical intelligence has been rumored to exist and is believed to be stored in the storage lockers of the Police Station. Both teams must race against time to secure the backpack full of intel and bring it back safely to their base. Players have 2 health and unlimited respawns. If a player is shot while holding the backpack, he or she must drop it. Use teamwork and brute force to win the mission!

Hell's Bells

A bell has been placed high above the market place and dings every time it gets shot! Teams must fight to see who can shoot the bell the most before the time limit is up. Every time the bell gets shot, it dings, letting everyone on the field know you are scoring points. Our software keeps track of who shoots the bell and a running total is displayed so everyone can see who is winning. Use teamwork to hold the marketplace and score as many points as you can!

Judge Dredd

Rival gangs are battling over Battlefield Baghdad for survival in this game of elimination, featuring a special twist. After a period of time, the Judge appears to deliver justice and restore order. Players on both teams have 2 health and 1 respawn and are out of the game after losing all lives. The Judge comes into the game with 50 health and plenty of firepower with one goal: to eliminate anyone and anything in his path. Teams must take down the Judge while continuing to fight each other. Whichever team is left standing at the end of the 5 minutes is declared the winner.

Juggernaut

Juggernaut is a classic assault game. One team has one player become a juggernaut. The juggernaut and a bodyguard set up a defense in the market upstairs, where the juggernaut must stay. Both teams begin in the normal starting zones. The juggernaut gets 150 ammo, 10 health, and no respawn, while everyone else gets 2 health and unlimited respawn. The juggernaut’s team must keep the juggernaut alive for 5 minutes in order to win the game. The attacking team must destroy the juggernaut in less than 5 minutes to win.

Medics

Two teams face off with a medic for every 5 players. After players are hit the second time, they will be wounded and cannot move. It is up to the team’s medic to respond to the cries and get to the player. Medics will instantly revive players by getting within a few feet of them. Wounded players will respawn after 30 seconds if their medics cannot get to them in time. If a medic gets eliminated, they must get to the starting respawn stations to revive themselves. The team with the most eliminations at the end of 5 minutes is declared the winner.

Military Intel

Battle rages and both sides have critical military intelligence nearby. Each team has a coloured backpack in the market that they must defend, while the other team tries to grab it and return it to their base. All players have 2 health and only 1 respawn. Teams cannot move their own backpack after placing it and the team that returns the enemy backpack to their base first wins.

Reaper

The Reaper has come to collect his souls. Fight until life exists no more! When one team is completely eliminated and no lives remain, they have been defeated! Advanced players would do well to help out the newer players during battle in order to preserve team respawns. Teams will start with a total of 4 respawns for each player (i.e. 10 players = 40 lives).

Safe Cracker

Somewhere on the battlefield is an electronic safe that houses a valuable key and map. Both teams know the combination and must fight to find the safe, crack the code, and secure their respective key. The key must then be brought to the the location of another safe on the map with an air horn inside. If you are shot carrying the key, you must drop it and return to your base to respawn. Players get two lives before each respawn and the team that blows the air horn first wins.

Supply Grab

An intense and concentrated tug-of-war game between two teams. In the middle of the battlefield lays a recent supply drop of 7 boxes and both teams must battle to secure as many of them as possible. You must fight to grab a box and bring it back to your team base. The team that secures 4 boxes before 5 minutes is the winner. All players get 2 health and unlimited respawns. If neither team collects 4 boxes, the team with the most at 5 minutes wins.

SWAT

A SWAT team has been dispatched to clear the neighborhood of a vicious gang. The thugs are hiding out and must survive for 5 minutes. The SWAT team has 2 lives and 2 respawns, while the thugs have 4 lives and no respawns. Thugs can start in any building with one person in each and the SWAT team starts under the tower. They can respawn anywhere on the field and must race against the clock to eliminate the threat.

Team Deathmatch

Team Deathmatch is your basic laser combat scenario where teams go head-to-head to see who can get the most eliminations. Your team should cover each other at all times and use basic strategy to complete the mission. Each player has two lives and must return to base to respawn. The team with the most eliminations at the end of the match wins.

The Terrorist

The worlds most wanted terrorist must be found. The Navy Seals have been sent in to find and eliminate him. The terrorist team starts in the poor district and selects one player to protect the terrorist, who is hiding in the mansion. The Seals start in the southern part of the embassy and must fight to eliminate the terrorist prop and bring him back to the embassy while the terrorist team defends him. All players get two lives and unlimited respawn. The Seals win if they drag the terrorist into the embassy within 8 minutes. Terrorists win if they prevent that from happening.

Recon

Dominator tubes are placed all over the battlefield, as well as in each team’s base. Players must find and shoot a dominator in the field and then return to their base and shoot their own dominator to score a point. If you get shot while “carrying” a point, the point disappears and you must respawn!

Sniper

Sniper is mission-based on the accuracy percentage of your team. The team with the highest Sniper Rating wins. This rating is calculated based on total eliminations and each player’s accuracy score. No more spray and pray – in this mission every shot counts.

Whack-A-Mole

Multiple dominators are placed around the battlefield and one is active at a time. Players must shoot the active dominator to score points. Dominators will activate faster and faster as time goes by and the team with the most points wins!

Real-life scenarios for real-life training!

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